The goal of "BioShock Infinite," creative director Ken Levine said, was to have "moved the ball down the field" in terms of how video games can be vehicles for telling engrossing, expansive stories.
via CNN.com - Technology http://rss.cnn.com/~r/rss/edition_technology/~3/suVzw-u4TCI/index.html
via CNN.com - Technology http://rss.cnn.com/~r/rss/edition_technology/~3/suVzw-u4TCI/index.html
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